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level07.gls
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2000-09-09
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/************/
/* INCLUDES */
/************/
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "gunlok.gsh"
#include "hark.gsh"
#include "frend.gsh"
#include "elint.gsh"
#include "maskelyn.gsh"
// bad guys
#include "walking_mine.gsh"
#include "archore.gsh"
#include "lob.gsh"
#include "sneeker.gsh"
#include "massacrete.gsh"
#include "rampagor.gsh"
#include "runner.gsh"
// neutral things
#include "crate.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
#include "pipe_steam.gsh"
/*********/
/* NOTES */
/*********/
/**********/
/* SHAPES */
/**********/
// world objects
shape Shp_LiftreleaseA
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_LiftreleaseB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_LiftreleaseC
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_LiftreleaseD
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_RigliftA
{
file "levels\level07.rif"
name "RIGLIFT A"
}
shape Shp_RigswitchA
{
file "objects\LIFTSWITCH C_UP.rif"
name "LIFTSWITCH C_UP"
}
shape Shp_RigliftB
{
file "levels\level07.rif"
name "RIGLIFT B"
}
shape Shp_RigswitchB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_RigliftC
{
file "levels\level07.rif"
name "RIGLIFT C"
}
shape Shp_RigswitchC
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_HeliliftB
{
file "levels\level07.rif"
name "HELILIFT B"
}
shape Shp_PipecraneliftA
{
file "levels\level07.rif"
name "PIPECRANELIFT A"
}
shape Shp_PipecraneliftAB
{
file "levels\level07.rif"
name "PIPECRANELIFT AB"
}
shape Shp_PipecraneliftAC
{
file "levels\level07.rif"
name "PIPECRANELIFT AC"
}
shape Shp_PipecraneliftAD
{
file "levels\level07.rif"
name "PIPECRANELIFT AD"
}
shape Shp_PipecraneliftAE
{
file "levels\level07.rif"
name "PIPECRANELIFT AE"
}
shape Shp_PipecraneliftAF
{
file "levels\level07.rif"
name "PIPECRANELIFT AF"
}
shape Shp_PipecraneliftAG
{
file "levels\level07.rif"
name "PIPECRANELIFT AG"
}
shape Shp_PipecraneswitchA
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneswitchAB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneliftB
{
file "levels\level07.rif"
name "PIPECRANELIFT B"
}
shape Shp_PipecraneswitchB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneswitchBB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneliftC
{
file "levels\level07.rif"
name "PIPECRANELIFT C"
}
shape Shp_PipecraneliftCB
{
file "levels\level07.rif"
name "PIPECRANELIFT CB"
}
shape Shp_PipecraneliftCC
{
file "levels\level07.rif"
name "PIPECRANELIFT CC"
}
shape Shp_PipecraneswitchC
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneswitchCB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneliftD
{
file "levels\level07.rif"
name "PIPECRANELIFT D"
}
shape Shp_PipecraneliftDB
{
file "levels\level07.rif"
name "PIPECRANELIFT DB"
}
shape Shp_PipecraneswitchD
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_PipecraneswitchDB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_BigcraneswitchA
{
file "objects\LIFTSWITCH C_UP.rif"
name "LIFTSWITCH C_UP"
}
shape Shp_BigcraneliftA
{
file "levels\level07.rif"
name "BIGCRANELIFT A"
}
shape Shp_BigcraneliftAB
{
file "levels\level07.rif"
name "BIGCRANELIFT AB"
}
shape Shp_BigcraneliftAC
{
file "levels\level07.rif"
name "BIGCRANELIFT AC"
}
shape Shp_BigcraneliftAD
{
file "levels\level07.rif"
name "BIGCRANELIFT AD"
}
shape Shp_BigcraneliftAE
{
file "levels\level07.rif"
name "BIGCRANELIFT AE"
}
shape Shp_LiftGSpecial
{
file "levels\level07.rif"
name "LIFT G SPECIAL"
}
shape Shp_LiftGA
{
file "levels\level07.rif"
name "LIFT G A"
}
shape Shp_LiftGAB
{
file "levels\level07.rif"
name "LIFT G AB"
}
shape Shp_LiftGAC
{
file "levels\level07.rif"
name "LIFT G AC"
}
shape Shp_LiftGB
{
file "levels\level07.rif"
name "LIFT G B"
}
shape Shp_LiftGBB
{
file "levels\level07.rif"
name "LIFT G BB"
}
shape Shp_LiftGBC
{
file "levels\level07.rif"
name "LIFT G BC"
}
shape Shp_LiftGC
{
file "levels\level07.rif"
name "LIFT G C"
}
shape Shp_LiftGCB
{
file "levels\level07.rif"
name "LIFT G CB"
}
shape Shp_LiftGCC
{
file "levels\level07.rif"
name "LIFT G CC"
}
shape Shp_LiftGD
{
file "levels\level07.rif"
name "LIFT G D"
}
shape Shp_LiftGDB
{
file "levels\level07.rif"
name "LIFT G DB"
}
shape Shp_LiftGDC
{
file "levels\level07.rif"
name "LIFT G DC"
}
shape Shp_LiftGE
{
file "levels\level07.rif"
name "LIFT G E"
}
shape Shp_LiftGEB
{
file "levels\level07.rif"
name "LIFT G EB"
}
shape Shp_LiftGEC
{
file "levels\level07.rif"
name "LIFT G EC"
}
shape Shp_LiftGF
{
file "levels\level07.rif"
name "LIFT G F"
}
shape Shp_LiftGFB
{
file "levels\level07.rif"
name "LIFT G FB"
}
shape Shp_LiftGFC
{
file "levels\level07.rif"
name "LIFT G FC"
}
shape Shp_LiftGG
{
file "levels\level07.rif"
name "LIFT G G"
}
shape Shp_LiftGGB
{
file "levels\level07.rif"
name "LIFT G GB"
}
shape Shp_LiftGGC
{
file "levels\level07.rif"
name "LIFT G GC"
}
shape Shp_LiftGH
{
file "levels\level07.rif"
name "LIFT G H"
}
shape Shp_LiftGHB
{
file "levels\level07.rif"
name "LIFT G HB"
}
shape Shp_LiftGHC
{
file "levels\level07.rif"
name "LIFT G HC"
}
shape Shp_LiftGI
{
file "levels\level07.rif"
name "LIFT G I"
}
shape Shp_LiftGIB
{
file "levels\level07.rif"
name "LIFT G IB"
}
shape Shp_LiftGIC
{
file "levels\level07.rif"
name "LIFT G IC"
}
shape Shp_LiftGJ
{
file "levels\level07.rif"
name "LIFT G J"
}
shape Shp_LiftGJB
{
file "levels\level07.rif"
name "LIFT G JB"
}
shape Shp_LiftGJC
{
file "levels\level07.rif"
name "LIFT G JC"
}
shape Shp_LiftGK
{
file "levels\level07.rif"
name "LIFT G K"
}
shape Shp_LiftGKB
{
file "levels\level07.rif"
name "LIFT G KB"
}
shape Shp_LiftGKC
{
file "levels\level07.rif"
name "LIFT G KC"
}
shape Shp_LiftGL
{
file "levels\level07.rif"
name "LIFT G L"
}
shape Shp_LiftGLB
{
file "levels\level07.rif"
name "LIFT G LB"
}
shape Shp_LiftGLC
{
file "levels\level07.rif"
name "LIFT G LC"
}
shape Shp_LiftGM
{
file "levels\level07.rif"
name "LIFT G M"
}
shape Shp_LiftGMB
{
file "levels\level07.rif"
name "LIFT G MB"
}
shape Shp_LiftGMC
{
file "levels\level07.rif"
name "LIFT G MC"
}
shape Shp_LiftGN
{
file "levels\level07.rif"
name "LIFT G N"
}
shape Shp_LiftGNB
{
file "levels\level07.rif"
name "LIFT G NB"
}
shape Shp_LiftGNC
{
file "levels\level07.rif"
name "LIFT G NC"
}
shape Shp_LiftGO
{
file "levels\level07.rif"
name "LIFT G O"
}
shape Shp_LiftGOB
{
file "levels\level07.rif"
name "LIFT G OB"
}
shape Shp_LiftGOC
{
file "levels\level07.rif"
name "LIFT G OC"
}
shape Shp_LiftGP
{
file "levels\level07.rif"
name "LIFT G P"
}
shape Shp_LiftGPB
{
file "levels\level07.rif"
name "LIFT G PB"
}
shape Shp_LiftGPC
{
file "levels\level07.rif"
name "LIFT G PC"
}
shape Shp_LiftGQ
{
file "levels\level07.rif"
name "LIFT G Q"
}
shape Shp_LiftGQB
{
file "levels\level07.rif"
name "LIFT G QB"
}
shape Shp_LiftGQC
{
file "levels\level07.rif"
name "LIFT G QC"
}
shape Shp_LiftGR
{
file "levels\level07.rif"
name "LIFT G R"
}
shape Shp_LiftGRB
{
file "levels\level07.rif"
name "LIFT G RB"
}
shape Shp_LiftGRC
{
file "levels\level07.rif"
name "LIFT G RC"
}
shape Shp_LiftGS
{
file "levels\level07.rif"
name "LIFT G S"
}
shape Shp_LiftGSB
{
file "levels\level07.rif"
name "LIFT G SB"
}
shape Shp_LiftGSC
{
file "levels\level07.rif"
name "LIFT G SC"
}
shape Shp_LiftGT
{
file "levels\level07.rif"
name "LIFT G T"
}
shape Shp_LiftGTB
{
file "levels\level07.rif"
name "LIFT G TB"
}
shape Shp_LiftGTC
{
file "levels\level07.rif"
name "LIFT G TC"
}
shape Shp_LiftGU
{
file "levels\level07.rif"
name "LIFT G U"
}
shape Shp_LiftGUB
{
file "levels\level07.rif"
name "LIFT G UB"
}
shape Shp_LiftGUC
{
file "levels\level07.rif"
name "LIFT G UC"
}
shape Shp_LiftGV
{
file "levels\level07.rif"
name "LIFT G V"
}
shape Shp_LiftGVB
{
file "levels\level07.rif"
name "LIFT G VB"
}
shape Shp_LiftGVC
{
file "levels\level07.rif"
name "LIFT G VC"
}
shape Shp_LiftGZZA
{
file "levels\level07.rif"
name "LIFT G ZZA"
}
shape Shp_LiftGZZAB
{
file "levels\level07.rif"
name "LIFT G ZZAB"
}
shape Shp_LiftGZZAC
{
file "levels\level07.rif"
name "LIFT G ZZAC"
}
hierarchy Hcy_SyphonA
{
file "objects\SYPHON A.rif"
name "SYPHON A"
}
hierarchy Hcy_SyphonB
{
file "objects\SYPHON A.rif"
name "SYPHON A"
}
hierarchy Hcy_SyphonC
{
file "objects\SYPHON A.rif"
name "SYPHON A"
}
hierarchy Hcy_SyphonD
{
file "objects\SYPHON A.rif"
name "SYPHON A"
}
hierarchy Hcy_SyphonE
{
file "objects\SYPHON A.rif"
name "SYPHON A"
}
// GARBAGE PICKUPS
shape Shp_Garbage_A
{
file "objects\GARBAGE A.rif"
name "garbage A"
}
shape Shp_Garbage_B
{
file "objects\GARBAGE B.rif"
name "garbage B"
}
shape Shp_Garbage_C
{
file "objects\GARBAGE C.rif"
name "garbage C"
}
shape Shp_Garbage_D
{
file "objects\GARBAGE D.rif"
name "garbage D"
}
shape Shp_Garbage_E
{
file "objects\GARBAGE E.rif"
name "garbage E"
}
shape Shp_Garbage_F
{
file "objects\GARBAGE F.rif"
name "garbage F"
}
shape Shp_Garbage_G
{
file "objects\GARBAGE G.rif"
name "garbage G"
}
shape Shp_Garbage_H
{
file "objects\GARBAGE H.rif"
name "garbage H"
}
shape Shp_Garbage_I
{
file "objects\GARBAGE I.rif"
name "garbage I"
}
shape Shp_Garbage_J
{
file "objects\GARBAGE J.rif"
name "garbage J"
}
shape Shp_Garbage_K
{
file "objects\GARBAGE K.rif"
name "garbage K"
}
shape Shp_Garbage_L
{
file "objects\GARBAGE L.rif"
name "garbage L"
}
// JUNKPILES
shape Shp_Junkpile_C
{
file "objects\JUNKPILE C.rif"
name "JUNKPILE C"
}
shape Shp_Junkpile_D
{
file "objects\JUNKPILE D.rif"
name "junkpile D"
}
shape Shp_Junkpile_E
{
file "objects\JUNKPILE E.rif"
name "junkpile E"
}
shape Shp_Junkpile_F
{
file "objects\JUNKPILE F.rif"
name "junkpile F"
}
shape Shp_Junkpile_G
{
file "objects\JUNKPILE G.rif"
name "junkpile G"
}
shape Shp_Junkpile_H
{
file "objects\JUNKPILE H.rif"
name "junkpile H"
}
shape Shp_Junkpile_I
{
file "objects\JUNKPILE I.rif"
name "junkpile I"
}
shape Shp_Junkpile_J
{
file "objects\JUNKPILE J.rif"
name "junkpile J"
}
shape Shp_Junkpile_K
{
file "objects\JUNKPILE K.rif"
name "junkpile K"
}
shape Shp_Junkpile_L
{
file "objects\JUNKPILE L.rif"
name "junkpile L"
}
shape Shp_Junkpile_M
{
file "objects\JUNKPILE M.rif"
name "junkpile M"
}
/**********/
/* ROLES */
/**********/
// world objects
role Rol_LiftreleaseA : Rol_DefaultPickup
{
shape Shp_LiftreleaseA
}
role Rol_LiftreleaseB : Rol_DefaultPickup
{
shape Shp_LiftreleaseB
}
role Rol_LiftreleaseC : Rol_DefaultPickup
{
shape Shp_LiftreleaseC
}
role Rol_LiftreleaseD : Rol_DefaultPickup
{
shape Shp_LiftreleaseD
}
role Rol_RigliftA : Rol_PlacedObject
{
shape Shp_RigliftA
ai track object
destination selectable yes
}
role Rol_RigswitchA : Rol_DefaultPickup
{
shape Shp_RigswitchA
}
role Rol_RigliftB : Rol_PlacedObject
{
shape Shp_RigliftB
ai track object
destination selectable yes
}
role Rol_RigswitchB : Rol_DefaultPickup
{
shape Shp_RigswitchB
moves on lifts yes
}
role Rol_RigliftC : Rol_PlacedObject
{
shape Shp_RigliftC
ai track object
destination selectable yes
}
role Rol_RigswitchC : Rol_DefaultPickup
{
shape Shp_RigswitchC
moves on lifts yes
}
role Rol_HeliliftB : Rol_PlacedObject
{
shape Shp_HeliliftB
ai track object
destination selectable yes
}
role Rol_PipecraneliftA : Rol_PlacedObject
{
shape Shp_PipecraneliftA
ai track object
destination selectable yes
}
role Rol_PipecraneliftAB : Rol_PlacedObject
{
shape Shp_PipecraneliftAB
ai track object
hit test ignore yes
}
role Rol_PipecraneliftAC : Rol_PlacedObject
{
shape Shp_PipecraneliftAC
ai track object
hit test ignore yes
}
role Rol_PipecraneliftAD : Rol_PlacedObject
{
shape Shp_PipecraneliftAD
ai track object
hit test ignore yes
}
role Rol_PipecraneliftAE : Rol_PlacedObject
{
shape Shp_PipecraneliftAE
ai track object
hit test ignore yes
}
role Rol_PipecraneliftAF : Rol_PlacedObject
{
shape Shp_PipecraneliftAF
ai track object
hit test ignore yes
}
role Rol_PipecraneliftAG : Rol_PlacedObject
{
shape Shp_PipecraneliftAG
ai track object
destination selectable yes
}
role Rol_PipecraneswitchA : Rol_DefaultPickup
{
shape Shp_PipecraneswitchA
}
role Rol_PipecraneswitchAB : Rol_DefaultPickup
{
shape Shp_PipecraneswitchAB
}
role Rol_PipecraneliftB : Rol_PlacedObject
{
shape Shp_PipecraneliftB
ai track object
destination selectable yes
}
role Rol_PipecraneswitchB : Rol_DefaultPickup
{
shape Shp_PipecraneswitchB
}
role Rol_PipecraneswitchBB : Rol_DefaultPickup
{
shape Shp_PipecraneswitchBB
}
role Rol_PipecraneliftC : Rol_PlacedObject
{
shape Shp_PipecraneliftC
ai track object
destination selectable yes
}
role Rol_PipecraneliftCB : Rol_PlacedObject
{
shape Shp_PipecraneliftCB
ai track object
hit test ignore yes
}
role Rol_PipecraneliftCC : Rol_PlacedObject
{
shape Shp_PipecraneliftCC
ai track object
hit test ignore yes
}
role Rol_PipecraneswitchC : Rol_DefaultPickup
{
shape Shp_PipecraneswitchC
}
role Rol_PipecraneswitchCB : Rol_DefaultPickup
{
shape Shp_PipecraneswitchCB
}
role Rol_PipecraneliftD : Rol_PlacedObject
{
shape Shp_PipecraneliftD
ai track object
destination selectable yes
}
role Rol_PipecraneliftDB : Rol_PlacedObject
{
shape Shp_PipecraneliftDB
ai track object
hit test ignore yes
}
role Rol_PipecraneswitchD : Rol_DefaultPickup
{
shape Shp_PipecraneswitchD
}
role Rol_PipecraneswitchDB : Rol_DefaultPickup
{
shape Shp_PipecraneswitchDB
}
role Rol_BigcraneliftA : Rol_PlacedObject
{
shape Shp_BigcraneliftA
ai track object
hit test ignore yes
}
role Rol_BigcraneliftAB : Rol_PlacedObject
{
shape Shp_BigcraneliftAB
ai track object
hit test ignore yes
}
role Rol_BigcraneliftAC : Rol_PlacedObject
{
shape Shp_BigcraneliftAC
ai track object
hit test ignore yes
}
role Rol_BigcraneliftAD : Rol_PlacedObject
{
shape Shp_BigcraneliftAD
ai track object
hit test ignore yes
}
role Rol_BigcraneliftAE : Rol_PlacedObject
{
shape Shp_BigcraneliftAE
ai track object
destination selectable yes
}
role Rol_BigcraneswitchA : Rol_DefaultPickup
{
shape Shp_BigcraneswitchA
}
role Rol_LiftGSpecial : Rol_PlacedObject
{
shape Shp_LiftGSpecial
ai track object
destination selectable yes
}
role Rol_LiftGA : Rol_PlacedObject
{
shape Shp_LiftGA
ai track object
destination selectable yes
}
role Rol_LiftGAB : Rol_PlacedObject
{
shape Shp_LiftGAB
ai track object
hit test ignore yes
}
role Rol_LiftGAC : Rol_PlacedObject
{
shape Shp_LiftGAC
ai track object
hit test ignore yes
}
role Rol_LiftGB : Rol_PlacedObject
{
shape Shp_LiftGB
ai track object
destination selectable yes
}
role Rol_LiftGBB : Rol_PlacedObject
{
shape Shp_LiftGBB
ai track object
hit test ignore yes
}
role Rol_LiftGBC : Rol_PlacedObject
{
shape Shp_LiftGBC
ai track object
hit test ignore yes
}
role Rol_LiftGC : Rol_PlacedObject
{
shape Shp_LiftGC
ai track object
destination selectable yes
}
role Rol_LiftGCB : Rol_PlacedObject
{
shape Shp_LiftGCB
ai track object
hit test ignore yes
}
role Rol_LiftGCC : Rol_PlacedObject
{
shape Shp_LiftGCC
ai track object
hit test ignore yes
}
role Rol_LiftGD : Rol_PlacedObject
{
shape Shp_LiftGD
ai track object
destination selectable yes
}
role Rol_LiftGDB : Rol_PlacedObject
{
shape Shp_LiftGDB
ai track object
hit test ignore yes
}
role Rol_LiftGDC : Rol_PlacedObject
{
shape Shp_LiftGDC
ai track object
hit test ignore yes
}
role Rol_LiftGE : Rol_PlacedObject
{
shape Shp_LiftGE
ai track object
destination selectable yes
}
role Rol_LiftGEB : Rol_PlacedObject
{
shape Shp_LiftGEB
ai track object
hit test ignore yes
}
role Rol_LiftGEC : Rol_PlacedObject
{
shape Shp_LiftGEC
ai track object
hit test ignore yes
}
role Rol_LiftGF : Rol_PlacedObject
{
shape Shp_LiftGF
ai track object
destination selectable yes
}
role Rol_LiftGFB : Rol_PlacedObject
{
shape Shp_LiftGFB
ai track object
hit test ignore yes
}
role Rol_LiftGFC : Rol_PlacedObject
{
shape Shp_LiftGFC
ai track object
hit test ignore yes
}
role Rol_LiftGG : Rol_PlacedObject
{
shape Shp_LiftGG
ai track object
destination selectable yes
}
role Rol_LiftGGB : Rol_PlacedObject
{
shape Shp_LiftGGB
ai track object
hit test ignore yes
}
role Rol_LiftGGC : Rol_PlacedObject
{
shape Shp_LiftGGC
ai track object
hit test ignore yes
}
role Rol_LiftGH : Rol_PlacedObject
{
shape Shp_LiftGH
ai track object
destination selectable yes
}
role Rol_LiftGHB : Rol_PlacedObject
{
shape Shp_LiftGHB
ai track object
hit test ignore yes
}
role Rol_LiftGHC : Rol_PlacedObject
{
shape Shp_LiftGHC
ai track object
hit test ignore yes
}
role Rol_LiftGI : Rol_PlacedObject
{
shape Shp_LiftGI
ai track object
destination selectable yes
}
role Rol_LiftGIB : Rol_PlacedObject
{
shape Shp_LiftGIB
ai track object
hit test ignore yes
}
role Rol_LiftGIC : Rol_PlacedObject
{
shape Shp_LiftGIC
ai track object
hit test ignore yes
}
role Rol_LiftGJ : Rol_PlacedObject
{
shape Shp_LiftGJ
ai track object
destination selectable yes
}
role Rol_LiftGJB : Rol_PlacedObject
{
shape Shp_LiftGJB
ai track object
hit test ignore yes
}
role Rol_LiftGJC : Rol_PlacedObject
{
shape Shp_LiftGJC
ai track object
hit test ignore yes
}
role Rol_LiftGK : Rol_PlacedObject
{
shape Shp_LiftGK
ai track object
destination selectable yes
}
role Rol_LiftGKB : Rol_PlacedObject
{
shape Shp_LiftGKB
ai track object
hit test ignore yes
}
role Rol_LiftGKC : Rol_PlacedObject
{
shape Shp_LiftGKC
ai track object
hit test ignore yes
}
role Rol_LiftGL : Rol_PlacedObject
{
shape Shp_LiftGL
ai track object
destination selectable yes
}
role Rol_LiftGLB : Rol_PlacedObject
{
shape Shp_LiftGLB
ai track object
hit test ignore yes
}
role Rol_LiftGLC : Rol_PlacedObject
{
shape Shp_LiftGLC
ai track object
hit test ignore yes
}
role Rol_LiftGM : Rol_PlacedObject
{
shape Shp_LiftGM
ai track object
destination selectable yes
}
role Rol_LiftGMB : Rol_PlacedObject
{
shape Shp_LiftGMB
ai track object
hit test ignore yes
}
role Rol_LiftGMC : Rol_PlacedObject
{
shape Shp_LiftGMC
ai track object
hit test ignore yes
}
role Rol_LiftGN : Rol_PlacedObject
{
shape Shp_LiftGN
ai track object
destination selectable yes
}
role Rol_LiftGNB : Rol_PlacedObject
{
shape Shp_LiftGNB
ai track object
hit test ignore yes
}
role Rol_LiftGNC : Rol_PlacedObject
{
shape Shp_LiftGNC
ai track object
hit test ignore yes
}
role Rol_LiftGO : Rol_PlacedObject
{
shape Shp_LiftGO
ai track object
destination selectable yes
}
role Rol_LiftGOB : Rol_PlacedObject
{
shape Shp_LiftGOB
ai track object
hit test ignore yes
}
role Rol_LiftGOC : Rol_PlacedObject
{
shape Shp_LiftGOC
ai track object
hit test ignore yes
}
role Rol_LiftGP : Rol_PlacedObject
{
shape Shp_LiftGP
ai track object
destination selectable yes
}
role Rol_LiftGPB : Rol_PlacedObject
{
shape Shp_LiftGPB
ai track object
hit test ignore yes
}
role Rol_LiftGPC : Rol_PlacedObject
{
shape Shp_LiftGPC
ai track object
hit test ignore yes
}
role Rol_LiftGQ : Rol_PlacedObject
{
shape Shp_LiftGQ
ai track object
destination selectable yes
}
role Rol_LiftGQB : Rol_PlacedObject
{
shape Shp_LiftGQB
ai track object
hit test ignore yes
}
role Rol_LiftGQC : Rol_PlacedObject
{
shape Shp_LiftGQC
ai track object
hit test ignore yes
}
role Rol_LiftGR : Rol_PlacedObject
{
shape Shp_LiftGR
ai track object
destination selectable yes
}
role Rol_LiftGRB : Rol_PlacedObject
{
shape Shp_LiftGRB
ai track object
hit test ignore yes
}
role Rol_LiftGRC : Rol_PlacedObject
{
shape Shp_LiftGRC
ai track object
hit test ignore yes
}
role Rol_LiftGS : Rol_PlacedObject
{
shape Shp_LiftGS
ai track object
destination selectable yes
}
role Rol_LiftGSB : Rol_PlacedObject
{
shape Shp_LiftGSB
ai track object
hit test ignore yes
}
role Rol_LiftGSC : Rol_PlacedObject
{
shape Shp_LiftGSC
ai track object
hit test ignore yes
}
role Rol_LiftGT : Rol_PlacedObject
{
shape Shp_LiftGT
ai track object
destination selectable yes
}
role Rol_LiftGTB : Rol_PlacedObject
{
shape Shp_LiftGTB
ai track object
hit test ignore yes
}
role Rol_LiftGTC : Rol_PlacedObject
{
shape Shp_LiftGTC
ai track object
hit test ignore yes
}
role Rol_LiftGU : Rol_PlacedObject
{
shape Shp_LiftGU
ai track object
destination selectable yes
}
role Rol_LiftGUB : Rol_PlacedObject
{
shape Shp_LiftGUB
ai track object
hit test ignore yes
}
role Rol_LiftGUC : Rol_PlacedObject
{
shape Shp_LiftGUC
ai track object
hit test ignore yes
}
role Rol_LiftGV : Rol_PlacedObject
{
shape Shp_LiftGV
ai track object
destination selectable yes
}
role Rol_LiftGVB : Rol_PlacedObject
{
shape Shp_LiftGVB
ai track object
hit test ignore yes
}
role Rol_LiftGVC : Rol_PlacedObject
{
shape Shp_LiftGVC
ai track object
hit test ignore yes
}
role Rol_LiftGZZA : Rol_PlacedObject
{
shape Shp_LiftGZZA
ai track object
destination selectable yes
}
role Rol_LiftGZZAB : Rol_PlacedObject
{
shape Shp_LiftGZZAB
ai track object
hit test ignore yes
}
role Rol_LiftGZZAC : Rol_PlacedObject
{
shape Shp_LiftGZZAC
ai track object
hit test ignore yes
}
role Rol_SyphonA : Rol_PlacedObject
{
shape Hcy_SyphonA
armour 10
destructibility Des_Explode
}
role Rol_SyphonB : Rol_PlacedObject
{
shape Hcy_SyphonA
armour 10
destructibility Des_Explode
}
role Rol_SyphonC : Rol_PlacedObject
{
shape Hcy_SyphonA
armour 10
destructibility Des_Explode
}
role Rol_SyphonD : Rol_PlacedObject
{
shape Hcy_SyphonA
armour 10
destructibility Des_Explode
}
role Rol_SyphonE : Rol_PlacedObject
{
shape Hcy_SyphonA
armour 10
destructibility Des_Explode
}
// GARBAGE PICKUPS
role Rol_Garbage_A : Rol_DefaultGarbage
{
shape Shp_Garbage_A
}
role Rol_Garbage_B : Rol_DefaultGarbage
{
shape Shp_Garbage_B
moves on lifts yes
}
role Rol_Garbage_C : Rol_DefaultGarbage
{
shape Shp_Garbage_C
}
role Rol_Garbage_D : Rol_DefaultGarbage
{
shape Shp_Garbage_D
}
role Rol_Garbage_E : Rol_DefaultGarbage
{
shape Shp_Garbage_E
}
role Rol_Garbage_F : Rol_DefaultGarbage
{
shape Shp_Garbage_F
}
role Rol_Garbage_G : Rol_DefaultGarbage
{
shape Shp_Garbage_G
}
role Rol_Garbage_H : Rol_DefaultGarbage
{
shape Shp_Garbage_H
}
role Rol_Garbage_I : Rol_DefaultGarbage
{
shape Shp_Garbage_I
}
role Rol_Garbage_J : Rol_DefaultGarbage
{
shape Shp_Garbage_J
}
role Rol_Garbage_K : Rol_DefaultGarbage
{
shape Shp_Garbage_K
}
role Rol_Garbage_L : Rol_DefaultGarbage
{
shape Shp_Garbage_L
}
// JUNKPILES
role Rol_Junkpile_C : Rol_DefaultJunkpile
{
shape Shp_Junkpile_C
}
role Rol_Junkpile_D : Rol_DefaultJunkpile
{
shape Shp_Junkpile_D
}
role Rol_Junkpile_E : Rol_DefaultJunkpile
{
shape Shp_Junkpile_E
}
role Rol_Junkpile_F : Rol_DefaultJunkpile
{
shape Shp_Junkpile_F
}
role Rol_Junkpile_G : Rol_DefaultJunkpile
{
shape Shp_Junkpile_G
}
role Rol_Junkpile_H : Rol_DefaultJunkpile
{
shape Shp_Junkpile_H
}
role Rol_Junkpile_I : Rol_DefaultJunkpile
{
shape Shp_Junkpile_I
}
role Rol_Junkpile_J : Rol_DefaultJunkpile
{
shape Shp_Junkpile_J
}
role Rol_Junkpile_K : Rol_DefaultJunkpile
{
shape Shp_Junkpile_K
}
role Rol_Junkpile_L : Rol_DefaultJunkpile
{
shape Shp_Junkpile_L
}
role Rol_Junkpile_M : Rol_DefaultJunkpile
{
shape Shp_Junkpile_M
}
/***********/
/* THE MAP */
/***********/
map
{
file "levels\level07.rif"
name "Land"
bitmap "bitmaps\\LEVEL07.rim"
camera plane "Camhund"
max camera distance 100 // TBD exactly
max camera focus height "max focus height"
min camera focus height "min focus height"
max vertices per section 1024
// PLAYER'S TROOPS
use Rol_GunLok in team 1 for
"Goodie A" as "gunlok"
use Rol_Hark in team 1 for
"Goodie B" as "hark"
use Rol_Frend in team 1 for
"Goodie C" as "frend"
use Rol_Elint in team 1 for
"Goodie D" as "elint"
// LE BAD GUYS
use Rol_Walking_Mine in team 2 for
"MINEBOT A" and
"MINEBOT B" and
"MINEBOT C" and
"MINEBOT D" and
"MINEBOT E" and
"MINEBOT F" and
"MINEBOT G" and
"MINEBOT H" and
"MINEBOT I" and
"MINEBOT J" and
"MINEBOT K" and
"MINEBOT L" and
"MINEBOT M" and
"MINEBOT N" and
"MINEBOT O" and
"MINEBOT P" and
"MINEBOT Q" and
"MINEBOT R" and
"MINEBOT S" and
"MINEBOT T" and
"MINEBOT U" and
"MINEBOT V" and
"MINEBOT W" and
"MINEBOT X" and
"MINEBOT Y" and
"MINEBOT Z"
use Rol_SyphonA in team 2 for
"SYPHON A" as "syphon_a"
use Rol_SyphonB in team 2 for
"SYPHON B" as "syphon_b"
use Rol_SyphonC in team 2 for
"SYPHON C" as "syphon_c"
use Rol_SyphonD in team 2 for
"SYPHON D" as "syphon_d"
use Rol_SyphonE in team 2 for
"SYPHON E" as "syphon_e"
// NEUTRAL OBJECTS
use Rol_LiftreleaseA in team 0 for
"LIFTRELEASE A" as "liftrelease_a"
use Rol_LiftreleaseB in team 0 for
"LIFTRELEASE B" as "liftrelease_b"
use Rol_LiftreleaseC in team 0 for
"LIFTRELEASE C" as "liftrelease_c"
use Rol_LiftreleaseD in team 0 for
"LIFTRELEASE D" as "liftrelease_d"
use Rol_RigliftA in team 0 for
"RIGLIFT A" as "riglift_a"
use Rol_RigswitchA in team 0 for
"RIGSWITCH A" as "rigswitch_a"
use Rol_RigliftB in team 0 for
"RIGLIFT B" as "riglift_b"
use Rol_RigswitchB in team 0 for
"RIGSWITCH B" as "rigswitch_b"
use Rol_RigliftC in team 0 for
"RIGLIFT C" as "riglift_c"
use Rol_RigswitchC in team 0 for
"RIGSWITCH C" as "rigswitch_c"
use Rol_HeliliftB in team 0 for
"HELILIFT B" as "helilift_b"
use Rol_PipecraneliftA in team 0 for
"PIPECRANELIFT A" as "pipecranelift_a"
use Rol_PipecraneliftAB in team 0 for
"PIPECRANELIFT AB" as "pipecranelift_ab"
use Rol_PipecraneliftAC in team 0 for
"PIPECRANELIFT AC" as "pipecranelift_ac"
use Rol_PipecraneliftAD in team 0 for
"PIPECRANELIFT AD" as "pipecranelift_ad"
use Rol_PipecraneliftAE in team 0 for
"PIPECRANELIFT AE" as "pipecranelift_ae"
use Rol_PipecraneliftAF in team 0 for
"PIPECRANELIFT AF" as "pipecranelift_af"
use Rol_PipecraneliftAG in team 0 for
"PIPECRANELIFT AG" as "pipecranelift_ag"
use Rol_PipecraneswitchA in team 0 for
"PIPECRANESWITCH A" as "pipecraneswitch_a"
use Rol_PipecraneswitchAB in team 0 for
"PIPECRANESWITCH AB" as "pipecraneswitch_ab"
use Rol_PipecraneliftB in team 0 for
"PIPECRANELIFT B" as "pipecranelift_b"
use Rol_PipecraneswitchB in team 0 for
"PIPECRANESWITCH B" as "pipecraneswitch_b"
use Rol_PipecraneswitchBB in team 0 for
"PIPECRANESWITCH BB" as "pipecraneswitch_bb"
use Rol_PipecraneliftC in team 0 for
"PIPECRANELIFT C" as "pipecranelift_c"
use Rol_PipecraneliftCB in team 0 for
"PIPECRANELIFT CB" as "pipecranelift_cb"
use Rol_PipecraneliftCC in team 0 for
"PIPECRANELIFT CC" as "pipecranelift_cc"
use Rol_PipecraneswitchC in team 0 for
"PIPECRANESWITCH C" as "pipecraneswitch_c"
use Rol_PipecraneswitchCB in team 0 for
"PIPECRANESWITCH CB" as "pipecraneswitch_cb"
use Rol_PipecraneliftD in team 0 for
"PIPECRANELIFT D" as "pipecranelift_d"
use Rol_PipecraneliftDB in team 0 for
"PIPECRANELIFT DB" as "pipecranelift_db"
use Rol_PipecraneswitchD in team 0 for
"PIPECRANESWITCH D" as "pipecraneswitch_d"
use Rol_PipecraneswitchDB in team 0 for
"PIPECRANESWITCH DB" as "pipecraneswitch_db"
use Rol_BigcraneliftA in team 0 for
"BIGCRANELIFT A" as "bigcranelift_a"
use Rol_BigcraneliftAB in team 0 for
"BIGCRANELIFT AB" as "bigcranelift_ab"
use Rol_BigcraneliftAC in team 0 for
"BIGCRANELIFT AC" as "bigcranelift_ac"
use Rol_BigcraneliftAD in team 0 for
"BIGCRANELIFT AD" as "bigcranelift_ad"
use Rol_BigcraneliftAE in team 0 for
"BIGCRANELIFT AE" as "bigcranelift_ae"
use Rol_BigcraneswitchA in team 0 for
"BIGCRANESWITCH A" as "bigcraneswitch_a"
use Rol_LiftGSpecial in team 0 for
"LIFT G SPECIAL" as "lift_g_special"
use Rol_LiftGA in team 0 for
"LIFT G A" as "Lift_G_A"
use Rol_LiftGAB in team 0 for
"LIFT G AB" as "Lift_G_AB"
use Rol_LiftGAC in team 0 for
"LIFT G AC" as "Lift_G_AC"
use Rol_LiftGB in team 0 for
"LIFT G B" as "Lift_G_B"
use Rol_LiftGBB in team 0 for
"LIFT G BB" as "Lift_G_BB"
use Rol_LiftGBC in team 0 for
"LIFT G BC" as "Lift_G_BC"
use Rol_LiftGC in team 0 for
"LIFT G C" as "Lift_G_C"
use Rol_LiftGCB in team 0 for
"LIFT G CB" as "Lift_G_CB"
use Rol_LiftGCC in team 0 for
"LIFT G CC" as "Lift_G_CC"
use Rol_LiftGD in team 0 for
"LIFT G D" as "Lift_G_D"
use Rol_LiftGDB in team 0 for
"LIFT G DB" as "Lift_G_DB"
use Rol_LiftGDC in team 0 for
"LIFT G DC" as "Lift_G_DC"
use Rol_LiftGE in team 0 for
"LIFT G E" as "Lift_G_E"
use Rol_LiftGEB in team 0 for
"LIFT G EB" as "Lift_G_EB"
use Rol_LiftGEC in team 0 for
"LIFT G EC" as "Lift_G_EC"
use Rol_LiftGF in team 0 for
"LIFT G F" as "Lift_G_F"
use Rol_LiftGFB in team 0 for
"LIFT G FB" as "Lift_G_FB"
use Rol_LiftGFC in team 0 for
"LIFT G FC" as "Lift_G_FC"
use Rol_LiftGG in team 0 for
"LIFT G G" as "Lift_G_G"
use Rol_LiftGGB in team 0 for
"LIFT G GB" as "Lift_G_GB"
use Rol_LiftGGC in team 0 for
"LIFT G GC" as "Lift_G_GC"
use Rol_LiftGH in team 0 for
"LIFT G H" as "Lift_G_H"
use Rol_LiftGHB in team 0 for
"LIFT G HB" as "Lift_G_HB"
use Rol_LiftGHC in team 0 for
"LIFT G HC" as "Lift_G_HC"
use Rol_LiftGI in team 0 for
"LIFT G I" as "Lift_G_I"
use Rol_LiftGIB in team 0 for
"LIFT G IB" as "Lift_G_IB"
use Rol_LiftGIC in team 0 for
"LIFT G IC" as "Lift_G_IC"
use Rol_LiftGJ in team 0 for
"LIFT G J" as "Lift_G_J"
use Rol_LiftGJB in team 0 for
"LIFT G JB" as "Lift_G_JB"
use Rol_LiftGJC in team 0 for
"LIFT G JC" as "Lift_G_JC"
use Rol_LiftGK in team 0 for
"LIFT G K" as "Lift_G_K"
use Rol_LiftGKB in team 0 for
"LIFT G KB" as "Lift_G_KB"
use Rol_LiftGKC in team 0 for
"LIFT G KC" as "Lift_G_KC"
use Rol_LiftGL in team 0 for
"LIFT G L" as "Lift_G_L"
use Rol_LiftGLB in team 0 for
"LIFT G LB" as "Lift_G_LB"
use Rol_LiftGLC in team 0 for
"LIFT G LC" as "Lift_G_LC"
use Rol_LiftGM in team 0 for
"LIFT G M" as "Lift_G_M"
use Rol_LiftGMB in team 0 for
"LIFT G MB" as "Lift_G_MB"
use Rol_LiftGMC in team 0 for
"LIFT G MC" as "Lift_G_MC"
use Rol_LiftGN in team 0 for
"LIFT G N" as "Lift_G_N"
use Rol_LiftGNB in team 0 for
"LIFT G NB" as "Lift_G_NB"
use Rol_LiftGNC in team 0 for
"LIFT G NC" as "Lift_G_NC"
use Rol_LiftGO in team 0 for
"LIFT G O" as "Lift_G_O"
use Rol_LiftGOB in team 0 for
"LIFT G OB" as "Lift_G_OB"
use Rol_LiftGOC in team 0 for
"LIFT G OC" as "Lift_G_OC"
use Rol_LiftGP in team 0 for
"LIFT G P" as "Lift_G_P"
use Rol_LiftGPB in team 0 for
"LIFT G PB" as "Lift_G_PB"
use Rol_LiftGPC in team 0 for
"LIFT G PC" as "Lift_G_PC"
use Rol_LiftGQ in team 0 for
"LIFT G Q" as "Lift_G_Q"
use Rol_LiftGQB in team 0 for
"LIFT G QB" as "Lift_G_QB"
use Rol_LiftGQC in team 0 for
"LIFT G QC" as "Lift_G_QC"
use Rol_LiftGR in team 0 for
"LIFT G R" as "Lift_G_R"
use Rol_LiftGRB in team 0 for
"LIFT G RB" as "Lift_G_RB"
use Rol_LiftGRC in team 0 for
"LIFT G RC" as "Lift_G_RC"
use Rol_LiftGS in team 0 for
"LIFT G S" as "Lift_G_S"
use Rol_LiftGSB in team 0 for
"LIFT G SB" as "Lift_G_SB"
use Rol_LiftGSC in team 0 for
"LIFT G SC" as "Lift_G_SC"
use Rol_LiftGT in team 0 for
"LIFT G T" as "Lift_G_T"
use Rol_LiftGTB in team 0 for
"LIFT G TB" as "Lift_G_TB"
use Rol_LiftGTC in team 0 for
"LIFT G TC" as "Lift_G_TC"
use Rol_LiftGU in team 0 for
"LIFT G U" as "Lift_G_U"
use Rol_LiftGUB in team 0 for
"LIFT G UB" as "Lift_G_UB"
use Rol_LiftGUC in team 0 for
"LIFT G UC" as "Lift_G_UC"
use Rol_LiftGZZA in team 0 for
"LIFT G ZZA" as "Lift_G_ZZA"
use Rol_LiftGZZAB in team 0 for
"LIFT G ZZAB" as "Lift_G_ZZAB"
use Rol_LiftGZZAC in team 0 for
"LIFT G ZZAC" as "Lift_G_ZZAC"
///GARBAGE HEAPS
use Rol_Garbage_A in team 0 for
"garbage A" as "garbage_a"
use Rol_Garbage_A in team 0 for
"garbage AB" as "garbage_ab"
use Rol_Garbage_B in team 0 for
"garbage B" as "garbage_b"
use Rol_Garbage_B in team 0 for
"garbage BB" as "garbage_bb"
use Rol_Garbage_C in team 0 for
"garbage C" as "garbage_c"
use Rol_Garbage_C in team 0 for
"garbage CB" as "garbage_cb"
use Rol_Garbage_D in team 0 for
"garbage D" as "garbage_d"
use Rol_Garbage_D in team 0 for
"garbage DB" as "garbage_db"
use Rol_Garbage_D in team 0 for
"garbage DC" as "garbage_dc"
use Rol_Garbage_D in team 0 for
"garbage DD" as "garbage_dd"
use Rol_Garbage_D in team 0 for
"garbage DE" as "garbage_de"
use Rol_Garbage_D in team 0 for
"garbage DF" as "garbage_df"
use Rol_Garbage_E in team 0 for
"garbage E" as "garbage_e"
use Rol_Garbage_E in team 0 for
"garbage EB" as "garbage_eb"
use Rol_Garbage_F in team 0 for
"garbage F" as "garbage_f"
use Rol_Garbage_G in team 0 for
"garbage G" as "garbage_g"
use Rol_Garbage_G in team 0 for
"garbage GB" as "garbage_gb"
use Rol_Garbage_G in team 0 for
"garbage GC" as "garbage_gc"
use Rol_Garbage_G in team 0 for
"garbage GD" as "garbage_gd"
use Rol_Garbage_G in team 0 for
"garbage GE" as "garbage_ge"
use Rol_Garbage_G in team 0 for
"garbage GF" as "garbage_gf"
use Rol_Garbage_H in team 0 for
"garbage H" as "garbage_h"
use Rol_Garbage_H in team 0 for
"garbage HB" as "garbage_hb"
use Rol_Garbage_H in team 0 for
"garbage HC" as "garbage_hc"
use Rol_Garbage_H in team 0 for
"garbage HD" as "garbage_hd"
use Rol_Garbage_I in team 0 for
"garbage I" as "garbage_i"
use Rol_Garbage_I in team 0 for
"garbage IB" as "garbage_ib"
use Rol_Garbage_I in team 0 for
"garbage IC" as "garbage_ic"
use Rol_Garbage_I in team 0 for
"garbage ID" as "garbage_id"
use Rol_Garbage_J in team 0 for
"garbage J" as "garbage_j"
use Rol_Garbage_J in team 0 for
"garbage JB" as "garbage_jb"
use Rol_Garbage_J in team 0 for
"garbage JC" as "garbage_jc"
use Rol_Garbage_K in team 0 for
"garbage K" as "garbage_k"
use Rol_Garbage_K in team 0 for
"garbage KB" as "garbage_kb"
use Rol_Garbage_K in team 0 for
"garbage KC" as "garbage_kc"
use Rol_Garbage_L in team 0 for
"garbage L" as "garbage_l"
use Rol_Garbage_L in team 0 for
"garbage LB" as "garbage_lb"
use Rol_Garbage_L in team 0 for
"garbage LC" as "garbage_lc"
// JUNKPILES
/* use Rol_Junkpile_C in team 0 for
"JUNKPILE C" and
"JUNKPILE CB"
use Rol_Junkpile_D in team 0 for
"junkpile D"
use Rol_Junkpile_E in team 0 for
"junkpile E"
use Rol_Junkpile_F in team 0 for
"junkpile F" and
"junkpile FB"
use Rol_Junkpile_G in team 0 for
"junkpile G" and
"junkpile GB"
use Rol_Junkpile_H in team 0 for
"junkpile H" and
"junkpile HB"
use Rol_Junkpile_I in team 0 for
"junkpile I" and
"junkpile IB"
use Rol_Junkpile_J in team 0 for
"junkpile J"
use Rol_Junkpile_K in team 0 for
"junkpile K"
use Rol_Junkpile_L in team 0 for
"junkpile L"
use Rol_Junkpile_M in team 0 for
"junkpile M"*/
use Rol_OilFire in team 0 for
"Oil Drum A Fire"
use Rol_OilFire in team 0 for
"Oil Drum B Fire"
use Rol_OilFire in team 0 for
"Oil Drum C Fire"
use Rol_OilFire in team 0 for
"Oil Drum D Fire"
use Rol_OilFire in team 0 for
"Oil Drum E Fire"
use Rol_OilFire in team 0 for
"Oil Drum F Fire"
use Rol_OilFire in team 0 for
"Oil Drum G Fire"
use Rol_OilFire in team 0 for
"Oil Drum H Fire"
use Rol_OilFire in team 0 for
"Oil Drum I Fire"
use Rol_OilFire in team 0 for
"Oil Drum J Fire"
use Rol_OilFire in team 0 for
"Oil Drum K Fire"
use Rol_OilFire in team 0 for
"Oil Drum L Fire"
use Rol_OilFire in team 0 for
"Oil Drum M Fire"
use Rol_OilFire in team 0 for
"Oil Drum N Fire"
use Rol_OilFire in team 0 for
"Oil Drum O Fire"
use Rol_OilFire in team 0 for
"Oil Drum P Fire"
use Rol_OilFire in team 0 for
"Oil Drum Q Fire"
use Rol_OilFire in team 0 for
"Oil Drum R Fire"
use Rol_OilFire in team 0 for
"Oil Drum S Fire"
use Rol_OilFire in team 0 for
"Oil Drum T Fire"
use Rol_OilFire in team 0 for
"Oil Drum U Fire"
use Rol_OilFire in team 0 for
"Oil Drum V Fire"
use Rol_OilFire in team 0 for
"Oil Drum W Fire"
use Rol_OilFire in team 0 for
"Oil Drum X Fire"
use Rol_OilFire in team 0 for
"Oil Drum Y Fire"
use Rol_OilFire in team 0 for
"Oil Drum Z Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZA Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZB Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZC Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZD Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZE Fire"
use Rol_OilFire in team 0 for
"Oil Drum ZF Fire"
}
camera track
{
file "levels\level07.rif"
name "scene 10"
}
camera track
{
file "levels\level07.rif"
name "scene 10a"
}
camera track
{
file "levels\level07.rif"
name "scene 11"
}